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talk:guilds:badface_company_mercenary_guild [2013/02/28 03:46]
greeenkitten created
talk:guilds:badface_company_mercenary_guild [2020/11/08 04:02] (current)
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 > We are in internal debates on to be a nation or a settlement and the best way to decide leadership of the new land. recomendations from outsiders are appreciated. ​ > We are in internal debates on to be a nation or a settlement and the best way to decide leadership of the new land. recomendations from outsiders are appreciated. ​
 Become a nation it allows you to claim more land plus you can participate in wars.  --- //​[[greenkitten@rocketmail.com|green kitten]] 2013/02/28 03:44// Become a nation it allows you to claim more land plus you can participate in wars.  --- //​[[greenkitten@rocketmail.com|green kitten]] 2013/02/28 03:44//
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 +For political fun times I'd recommend becoming a nation, you could sell alignment, invest in lands, acquire legal revenge through wars (as a means of ensuring payment, a "You make Good or we make War" policy not to mention extortion racketeering),​ a settlement would be fine for staying as a humble, intriguing mercenary group, but that might be squandering the BCMG's (earning) potential. ​ Leadership is hard to make a call on, it's an internal issue for you to decide. ​ Some vanilla recommendations,​ either promote your current leader/most positively active member, ​ or form a small council (3-5 members). --- [[people:​juinn|Juinn]]
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